really | 3 | degree |
with the lateral hazard | 3 | other |
in many fast paced games | 3 | location |
accuracy → be → essential | 29 |
accuracy → be → must | 25 |
accuracy → be → imperative | 8 |
accuracy → be → necessity | 3 |
negative | neutral | positive |
0.102 | 0.638 | 0.261 |
Raw frequency | 65 |
Normalized frequency | 0.671 |
Modifier score | 0.500 |
Perplexity | 20.486 |