Ascent++
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ace
→
CapableOf
→
win the game
Typicality:
0.358
Saliency:
0.128
Facets
1
often
3
temporal
Open triples
1
ace → win → the game
5
Sentiment analysis
negative
neutral
positive
0.107
0.545
0.348
Other statistics
Raw frequency
5
Normalized frequency
0.128
Modifier score
0.667
Perplexity
28.114