Typicality: | 0.524 |
Saliency: | 0.525 |
on a regular basis | 4 | temporal |
adolescent → play → video games | 22 |
adolescent → play → computer games | 6 |
negative | neutral | positive |
0.475 | 0.394 | 0.130 |
Raw frequency | 28 |
Normalized frequency | 0.525 |
Modifier score | 0.925 |
Perplexity | 34.492 |