adolescent CapableOf play video games
Typicality: 0.524
Saliency: 0.525

Facets 1
on a regular basis 4 temporal
Open triples 2
adolescent → play → video games 22
adolescent → play → computer games 6
Sentiment analysis
negative neutral positive
0.475 0.394 0.130
Other statistics
Raw frequency 28
Normalized frequency 0.525
Modifier score 0.925
Perplexity 34.492