adolescent CapableOf play violent video games
Typicality: 0.423
Saliency: 0.230

Facets 1
for one hour 2 temporal
Open triples 1
adolescent → play → violent video games 8
Sentiment analysis
negative neutral positive
0.696 0.285 0.019
Other statistics
Raw frequency 8
Normalized frequency 0.230
Modifier score 1.000
Perplexity 25.929