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adolescent
→
CapableOf
→
play violent video games
Typicality:
0.423
Saliency:
0.230
Facets
1
for one hour
2
temporal
Open triples
1
adolescent → play → violent video games
8
Sentiment analysis
negative
neutral
positive
0.696
0.285
0.019
Other statistics
Raw frequency
8
Normalized frequency
0.230
Modifier score
1.000
Perplexity
25.929