adolescent CapableOf use online computer game
Typicality: 0.250
Saliency: 0.000

Facets 1
to construct their identities 3 purpose
Open triples 1
adolescent → use → online computer game 3
Sentiment analysis
negative neutral positive
0.048 0.902 0.050
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 109.384