Typicality: | 0.250 |
Saliency: | 0.000 |
to construct their identities | 3 | purpose |
adolescent → use → online computer game | 3 |
negative | neutral | positive |
0.048 | 0.902 | 0.050 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 109.384 |