Typicality: | 0.380 |
Saliency: | 0.305 |
on days | 2 | temporal |
to interact with their peers | 2 | purpose |
as a sleeping aid,26 | 2 | purpose |
adolescent → use → technology | 7 |
adolescent → use → digital technologies | 4 |
negative | neutral | positive |
0.342 | 0.462 | 0.196 |
Raw frequency | 11 |
Normalized frequency | 0.305 |
Modifier score | 0.500 |
Perplexity | 100.381 |