| Typicality: | 0.553 |
| Saliency: | 0.468 |
| as in game planning | 6 | manner |
| in careers | 3 | temporal |
| like everyone | 3 | other |
| adult → have → experience | 34 |
| adult → have → the experience | 7 |
| negative | neutral | positive |
| 0.105 | 0.523 | 0.372 |
| Raw frequency | 41 |
| Normalized frequency | 0.468 |
| Modifier score | 0.820 |
| Perplexity | 288.903 |