Typicality: | 0.351 |
Saliency: | 0.238 |
during the super bowl game | 3 | temporal |
a couple of generations ago | 2 | temporal |
in smartphone and tablet applications | 2 | location |
advertiser → run → commercial | 4 |
advertiser → place → commercial | 3 |
advertiser → air → commercial | 3 |
negative | neutral | positive |
0.156 | 0.594 | 0.249 |
Raw frequency | 10 |
Normalized frequency | 0.238 |
Modifier score | 0.500 |
Perplexity | 89.532 |