goal (aspect of ai) ReceivesAction induced
Typicality: 0.363
Saliency: 0.265

Facets 2
by rewarding some types of behavior 3 manner
implicitly 3 manner
Open triples 1
goal → be → induced 6
Sentiment analysis
negative neutral positive
0.149 0.764 0.087
Other statistics
Raw frequency 6
Normalized frequency 0.265
Modifier score 0.500
Perplexity 226.346