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goal
(
aspect
of
ai
)
→
ReceivesAction
→
induced
Typicality:
0.363
Saliency:
0.265
Facets
2
by rewarding some types of behavior
3
manner
implicitly
3
manner
Open triples
1
goal → be → induced
6
Sentiment analysis
negative
neutral
positive
0.149
0.764
0.087
Other statistics
Raw frequency
6
Normalized frequency
0.265
Modifier score
0.500
Perplexity
226.346