Typicality: | 0.375 |
Saliency: | 0.293 |
in complex strategy games | 10 | location |
at chess | 4 | location |
for 20 years | 3 | temporal |
ai → beat → human players | 8 |
ai → beat → human player | 5 |
ai → beat → the best human players | 4 |
negative | neutral | positive |
0.102 | 0.454 | 0.445 |
Raw frequency | 17 |
Normalized frequency | 0.293 |
Modifier score | 0.500 |
Perplexity | 121.442 |