ai CapableOf beat human players
Typicality: 0.375
Saliency: 0.293

Facets 3
in complex strategy games 10 location
at chess 4 location
for 20 years 3 temporal
Open triples 3
ai → beat → human players 8
ai → beat → human player 5
ai → beat → the best human players 4
Sentiment analysis
negative neutral positive
0.102 0.454 0.445
Other statistics
Raw frequency 17
Normalized frequency 0.293
Modifier score 0.500
Perplexity 121.442