Typicality: | 0.356 |
Saliency: | 0.453 |
in research | 9 | location |
completely | 4 | manner |
for smartphone technology | 4 | cause |
ai → change → the game | 44 |
negative | neutral | positive |
0.034 | 0.474 | 0.492 |
Raw frequency | 44 |
Normalized frequency | 0.453 |
Modifier score | 0.500 |
Perplexity | 26.135 |