| Typicality: | 0.356 |
| Saliency: | 0.453 |
| in research | 9 | location |
| completely | 4 | manner |
| for smartphone technology | 4 | cause |
| ai → change → the game | 44 |
| negative | neutral | positive |
| 0.034 | 0.474 | 0.492 |
| Raw frequency | 44 |
| Normalized frequency | 0.453 |
| Modifier score | 0.500 |
| Perplexity | 26.135 |