Ascent++
Search
ai
→
CapableOf
→
get stuck
Typicality:
0.209
Saliency:
0.185
Facets
2
in hallways
4
location
sometimes
3
temporal
Open triples
1
ai → get → stuck
9
Sentiment analysis
negative
neutral
positive
0.521
0.319
0.159
Other statistics
Raw frequency
9
Normalized frequency
0.185
Modifier score
0.400
Perplexity
430.401