Typicality: | 0.336 |
Saliency: | 0.203 |
by trying to maximize his score | 3 | manner |
anew | 2 | other |
from scratch | 2 | manner |
ai → learn to play → the game | 4 |
ai → learn → the rules of the game | 3 |
ai → learn → the game | 3 |
negative | neutral | positive |
0.086 | 0.562 | 0.352 |
Raw frequency | 10 |
Normalized frequency | 0.203 |
Modifier score | 0.500 |
Perplexity | 30.549 |