Typicality: | 0.400 |
Saliency: | 0.428 |
well | 6 | manner |
during times of war | 6 | temporal |
like a human would | 3 | manner |
ai → play → the game | 23 |
ai → play → game | 15 |
negative | neutral | positive |
0.144 | 0.478 | 0.378 |
Raw frequency | 38 |
Normalized frequency | 0.428 |
Modifier score | 0.400 |
Perplexity | 159.738 |