Typicality: | 0.400 |
Saliency: | 0.351 |
in the era of smart games | 3 | temporal |
probably | 2 | degree |
ai → be → inevitable | 20 |
ai → be → inevitability | 4 |
negative | neutral | positive |
0.158 | 0.524 | 0.318 |
Raw frequency | 24 |
Normalized frequency | 0.351 |
Modifier score | 0.500 |
Perplexity | 147.793 |