algorithm ReceivesAction used in game
Typicality: 0.359
Saliency: 0.180

Facets 1
for optimal resource allocation 3 purpose
Open triples 2
algorithm → be used in → game 5
algorithm → be based on → game theory 3
Sentiment analysis
negative neutral positive
0.082 0.645 0.273
Other statistics
Raw frequency 8
Normalized frequency 0.180
Modifier score 0.600
Perplexity 339.028