Typicality: | 0.359 |
Saliency: | 0.180 |
for optimal resource allocation | 3 | purpose |
algorithm → be used in → game | 5 |
algorithm → be based on → game theory | 3 |
negative | neutral | positive |
0.082 | 0.645 | 0.273 |
Raw frequency | 8 |
Normalized frequency | 0.180 |
Modifier score | 0.600 |
Perplexity | 339.028 |