Typicality: | 0.485 |
Saliency: | 0.551 |
in roman times | 2 | temporal |
amphitheatre → be used for → gladiator games | 3 |
amphitheatre → be used for → gladiatorial combats | 3 |
amphitheatre → be used for → gladiator fights | 3 |
negative | neutral | positive |
0.115 | 0.828 | 0.058 |
Raw frequency | 9 |
Normalized frequency | 0.551 |
Modifier score | 0.500 |
Perplexity | 28.989 |