Typicality: | 0.407 |
Saliency: | 0.368 |
from fire | 9 | other |
from hitting teammate | 2 | transitive-object |
armor → take → half damage | 11 |
negative | neutral | positive |
0.181 | 0.770 | 0.049 |
Raw frequency | 11 |
Normalized frequency | 0.368 |
Modifier score | 0.500 |
Perplexity | 141.593 |