armor HasProperty evil
Typicality: 0.250
Saliency: 0.000

Facets 1
in the legend 2 location
Open triples 1
armor → be → evil 3
Sentiment analysis
negative neutral positive
0.429 0.518 0.053
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 276.705