Ascent++
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CapableOf
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remain stuck
Typicality:
0.250
Saliency:
0.000
Facets
1
to the target
3
transitive-object
Open triples
1
arrow → remain → stuck
3
Sentiment analysis
negative
neutral
positive
0.242
0.724
0.034
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
470.432