aspect of
artist)
→
ReceivesAction
→
used in video games
| Typicality: | 0.250 |
| Saliency: | 0.000 |
| music → be used in → video games | 3 |
| negative | neutral | positive |
| 0.070 | 0.686 | 0.244 |
| Raw frequency | 3 |
| Normalized frequency | 0.000 |
| Modifier score | 0.500 |
| Perplexity | 56.313 |