Typicality: | 0.593 |
Saliency: | 0.622 |
in a vr environment | 8 | location |
to meet gamers’ needs | 6 | purpose |
as instruments | 6 | manner |
artist → create → object | 84 |
artist → make → object | 36 |
artist → produce → object | 21 |
artist → created → object | 5 |
negative | neutral | positive |
0.067 | 0.631 | 0.302 |
Raw frequency | 146 |
Normalized frequency | 0.622 |
Modifier score | 0.740 |
Perplexity | 478.007 |