athlete CapableOf achieve success
Typicality: 0.540
Saliency: 0.663

Facets 3
because of them 9 cause
in playing the game 8 temporal
with the program 7 other
Open triples 5
athlete → achieve → success 43
athlete → find → success 23
athlete → have → success 16
athlete → experience → success 12
athlete → gain → success 4
Sentiment analysis
negative neutral positive
0.050 0.298 0.652
Other statistics
Raw frequency 98
Normalized frequency 0.663
Modifier score 0.791
Perplexity 237.003