athlete CapableOf get injured
Typicality: 0.534
Saliency: 0.789

Facets 3
during a game 13 temporal
seriously 10 manner
from time 8 temporal
Open triples 6
athlete → get → injured 72
athlete → gets → injured 48
athlete → become → injured 41
athlete → getting → injured 19
athlete → got → injured 6
athlete → becoming → injured 4
Sentiment analysis
negative neutral positive
0.512 0.407 0.081
Other statistics
Raw frequency 190
Normalized frequency 0.789
Modifier score 0.606
Perplexity 72.899