athlete CapableOf improve concentration
Typicality: 0.396
Saliency: 0.395

Facets 2
to exercise 3 purpose
during the game 3 temporal
Open triples 3
athlete → improve → concentration 13
athlete → develop → concentration 8
athlete → enhance → concentration 3
Sentiment analysis
negative neutral positive
0.014 0.365 0.621
Other statistics
Raw frequency 24
Normalized frequency 0.395
Modifier score 0.700
Perplexity 238.095