Typicality: | 0.379 |
Saliency: | 0.431 |
at the right time | 6 | temporal |
for games | 5 | temporal |
athlete → reach → their peak performance | 12 |
athlete → reach → their peak | 8 |
athlete → achieve → their peak performance | 5 |
athlete → reach → physical and mental peak | 4 |
negative | neutral | positive |
0.040 | 0.359 | 0.601 |
Raw frequency | 29 |
Normalized frequency | 0.431 |
Modifier score | 0.600 |
Perplexity | 60.621 |