athlete CapableOf use skill
Typicality: 0.439
Saliency: 0.444

Facets 3
during high pressure game situations 8 temporal
in competition 7 temporal
with more fluidity 2 manner
Open triples 5
athlete → use → skill 13
athlete → apply → skill 8
athlete → implement → skill 4
athlete → apply → their skills 3
athlete → utilize → skill 3
Sentiment analysis
negative neutral positive
0.051 0.522 0.427
Other statistics
Raw frequency 31
Normalized frequency 0.444
Modifier score 0.500
Perplexity 180.443