during high pressure game situations | 8 | temporal |
in competition | 7 | temporal |
with more fluidity | 2 | manner |
athlete → use → skill | 13 |
athlete → apply → skill | 8 |
athlete → implement → skill | 4 |
athlete → apply → their skills | 3 |
athlete → utilize → skill | 3 |
negative | neutral | positive |
0.051 | 0.522 | 0.427 |
Raw frequency | 31 |
Normalized frequency | 0.444 |
Modifier score | 0.500 |
Perplexity | 180.443 |