| during high pressure game situations | 8 | temporal |
| in competition | 7 | temporal |
| with more fluidity | 2 | manner |
| athlete → use → skill | 13 |
| athlete → apply → skill | 8 |
| athlete → implement → skill | 4 |
| athlete → apply → their skills | 3 |
| athlete → utilize → skill | 3 |
| negative | neutral | positive |
| 0.051 | 0.522 | 0.427 |
| Raw frequency | 31 |
| Normalized frequency | 0.444 |
| Modifier score | 0.500 |
| Perplexity | 180.443 |