in a four-player game | 8 | location |
beyond the information horizon | 6 | other |
half | 3 | degree |
ball → be → blue | 84 |
ball → come in → blue | 5 |
ball → become → blue | 3 |
negative | neutral | positive |
0.086 | 0.778 | 0.136 |
Raw frequency | 92 |
Normalized frequency | 0.495 |
Modifier score | 0.900 |
Perplexity | 203.101 |