bank CapableOf interact with customer
Typicality: 0.568
Saliency: 0.555

Facets 3
within the next three years 7 temporal
across a variety of channels 6 location
by introducing gamification 5 manner
Open triples 4
bank → interact with → customer 53
bank → interact with → their customers 50
bank → interact with → its customers 7
bank → interact with → the customer 4
Sentiment analysis
negative neutral positive
0.058 0.484 0.457
Other statistics
Raw frequency 114
Normalized frequency 0.555
Modifier score 0.750
Perplexity 164.967