Typicality: | 0.498 |
Saliency: | 0.203 |
always | 2 | temporal |
currently | 2 | temporal |
basement → be used as → a game room | 6 |
basement → be used as → game room | 3 |
negative | neutral | positive |
0.059 | 0.697 | 0.243 |
Raw frequency | 9 |
Normalized frequency | 0.203 |
Modifier score | 1.000 |
Perplexity | 37.214 |