basement ReceivesAction used as a game room
Typicality: 0.498
Saliency: 0.203

Facets 2
always 2 temporal
currently 2 temporal
Open triples 2
basement → be used as → a game room 6
basement → be used as → game room 3
Sentiment analysis
negative neutral positive
0.059 0.697 0.243
Other statistics
Raw frequency 9
Normalized frequency 0.203
Modifier score 1.000
Perplexity 37.214