Typicality: | 0.357 |
Saliency: | 0.251 |
in game | 3 | location |
bear → take → advantage | 11 |
bear → be able to → take advantage | 3 |
negative | neutral | positive |
0.117 | 0.477 | 0.406 |
Raw frequency | 14 |
Normalized frequency | 0.251 |
Modifier score | 0.500 |
Perplexity | 92.655 |