by social media | 3 | location |
in the long run | 2 | temporal |
behavior → be → cool | 6 |
behavior → be deemed → cool | 3 |
negative | neutral | positive |
0.333 | 0.462 | 0.206 |
Raw frequency | 9 |
Normalized frequency | 0.211 |
Modifier score | 0.500 |
Perplexity | 219.061 |