behavior HasSubevent reward
Typicality: 0.423
Saliency: 0.443

Facets 2
occasionally 2 degree
after a specific number of repetitions 2 temporal
Open triples 6
behavior → result in → reward 8
behavior → lead to → reward 6
behavior → be followed by → reward 5
behavior → be → reward 5
behavior → be followed by → some sort of reward 3
behavior → generate → reward 3
Sentiment analysis
negative neutral positive
0.178 0.597 0.224
Other statistics
Raw frequency 30
Normalized frequency 0.443
Modifier score 0.450
Perplexity 95.822