Typicality: | 0.250 |
Saliency: | 0.000 |
for each player | 3 | transitive-object |
blood money → result in → unique gameplay experience | 3 |
negative | neutral | positive |
0.011 | 0.658 | 0.331 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 174.039 |