| during a dispatch | 4 | temporal |
| by arriving at each world | 4 | manner |
| by reaching certain scores | 2 | cause |
| blueprint → be → obtained | 8 |
| blueprint → be → accessed | 4 |
| negative | neutral | positive |
| 0.113 | 0.795 | 0.092 |
| Raw frequency | 12 |
| Normalized frequency | 0.440 |
| Modifier score | 1.000 |
| Perplexity | 144.219 |