board game CapableOf bring people
Typicality: 0.355
Saliency: 0.452

Facets 2
together 16 transitive-object
through competitive and cooperative game play 4 manner
Open triples 1
board game → bring → people 16
Sentiment analysis
negative neutral positive
0.009 0.183 0.807
Other statistics
Raw frequency 16
Normalized frequency 0.452
Modifier score 0.500
Perplexity 256.374