Typicality: | 0.250 |
Saliency: | 0.000 |
for sixteen rounds of play | 3 | temporal |
board game → compete against → one another | 3 |
negative | neutral | positive |
0.008 | 0.880 | 0.111 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 63.335 |