board game CapableOf take break
Typicality: 0.162
Saliency: 0.000

Facets 1
from technology 2 other
Open triples 1
board game → take → break 3
Sentiment analysis
negative neutral positive
0.010 0.160 0.831
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 42.485