Ascent++
Search
board game
→
CapableOf
→
take break
Typicality:
0.162
Saliency:
0.000
Facets
1
from technology
2
other
Open triples
1
board game → take → break
3
Sentiment analysis
negative
neutral
positive
0.010
0.160
0.831
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
42.485