Typicality: | 0.339 |
Saliency: | 0.337 |
to the player | 7 | transitive-object |
very | 6 | degree |
bonus → be → beneficial | 11 |
bonus → be → advantageous | 10 |
bonus → be → valuable | 3 |
negative | neutral | positive |
0.025 | 0.283 | 0.692 |
Raw frequency | 24 |
Normalized frequency | 0.337 |
Modifier score | 0.600 |
Perplexity | 169.851 |