Typicality: | 0.507 |
Saliency: | 0.299 |
upon joining the establishment | 6 | temporal |
bonus → be added to → player | 5 |
bonus → be provided to → player | 4 |
bonus → be afforded to → player | 4 |
bonus → be received by → player | 3 |
bonus → apply to → player | 3 |
negative | neutral | positive |
0.041 | 0.651 | 0.308 |
Raw frequency | 19 |
Normalized frequency | 0.299 |
Modifier score | 0.900 |
Perplexity | 64.123 |