bonus ReceivesAction added to player
Typicality: 0.507
Saliency: 0.299

Facets 1
upon joining the establishment 6 temporal
Open triples 5
bonus → be added to → player 5
bonus → be provided to → player 4
bonus → be afforded to → player 4
bonus → be received by → player 3
bonus → apply to → player 3
Sentiment analysis
negative neutral positive
0.041 0.651 0.308
Other statistics
Raw frequency 19
Normalized frequency 0.299
Modifier score 0.900
Perplexity 64.123