Typicality: | 0.425 |
Saliency: | 0.615 |
for consumers | 4 | transitive-object |
along with informational materials | 2 | other |
booth → offer → game | 15 |
booth → feature → game | 11 |
booth → include → game | 5 |
negative | neutral | positive |
0.005 | 0.425 | 0.570 |
Raw frequency | 31 |
Normalized frequency | 0.615 |
Modifier score | 0.500 |
Perplexity | 235.993 |