booth CapableOf offer game
Typicality: 0.425
Saliency: 0.615

Facets 2
for consumers 4 transitive-object
along with informational materials 2 other
Open triples 3
booth → offer → game 15
booth → feature → game 11
booth → include → game 5
Sentiment analysis
negative neutral positive
0.005 0.425 0.570
Other statistics
Raw frequency 31
Normalized frequency 0.615
Modifier score 0.500
Perplexity 235.993