boy CapableOf learn new skills
Typicality: 0.544
Saliency: 0.515

Facets 2
in new video games 3 location
over their years 3 temporal
Open triples 3
boy → learn → new skills 58
boy → learn → new skill 8
boy → learn → many new skills 3
Sentiment analysis
negative neutral positive
0.005 0.244 0.751
Other statistics
Raw frequency 69
Normalized frequency 0.515
Modifier score 1.000
Perplexity 218.370