boy CapableOf play videogame
Typicality: 0.406
Saliency: 0.367

Facets 1
in the other room 4 location
Open triples 3
boy → play → videogame 13
boy → play → a video game 11
boy → play → the video game 4
Sentiment analysis
negative neutral positive
0.211 0.428 0.361
Other statistics
Raw frequency 28
Normalized frequency 0.367
Modifier score 0.500
Perplexity 129.158