Typicality: | 0.432 |
Saliency: | 0.427 |
for drugs | 12 | purpose |
strongly | 3 | degree |
on video games | 2 | location |
brain → be associated with → craving | 25 |
brain → result in → craving | 8 |
brain → cause → craving | 5 |
brain → lead to → craving | 5 |
negative | neutral | positive |
0.308 | 0.548 | 0.143 |
Raw frequency | 43 |
Normalized frequency | 0.427 |
Modifier score | 0.500 |
Perplexity | 276.201 |