Typicality: | 0.322 |
Saliency: | 0.170 |
in games | 2 | temporal |
after a timeout | 2 | temporal |
at will | 2 | manner |
brown → get to → the basket | 4 |
brown → drive to → the basket | 3 |
negative | neutral | positive |
0.006 | 0.511 | 0.483 |
Raw frequency | 7 |
Normalized frequency | 0.170 |
Modifier score | 0.500 |
Perplexity | 121.918 |