Typicality: | 0.313 |
Saliency: | 0.163 |
really | 4 | degree |
adversely | 2 | manner |
for a long time | 2 | temporal |
bug → ruin → the game | 4 |
bug → plague → the game | 3 |
bug → impact → the game | 3 |
negative | neutral | positive |
0.725 | 0.210 | 0.066 |
Raw frequency | 10 |
Normalized frequency | 0.163 |
Modifier score | 0.750 |
Perplexity | 163.046 |