Typicality: | 0.264 |
Saliency: | 0.366 |
nearly | 9 | degree |
in a real world scenario | 7 | location |
simply | 6 | degree |
building → be → impossible | 46 |
building → become → impossible | 3 |
negative | neutral | positive |
0.528 | 0.366 | 0.106 |
Raw frequency | 49 |
Normalized frequency | 0.366 |
Modifier score | 0.333 |
Perplexity | 111.407 |