business CapableOf gain popularity
Typicality: 0.410
Saliency: 0.504

Facets 3
in the market 12 location
among its target customers 6 other
based on the level of content 5 other
Open triples 4
business → gain → popularity 107
business → get → popularity 6
business → gain → more popularity 5
business → gained → popularity 4
Sentiment analysis
negative neutral positive
0.018 0.176 0.806
Other statistics
Raw frequency 122
Normalized frequency 0.504
Modifier score 0.600
Perplexity 109.718