Ascent++
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cage
→
CapableOf
→
become able to engage the adversaries
Typicality:
0.448
Saliency:
0.463
Facets
1
with each battle
19
temporal
Open triples
1
cage → become able to → engage the adversaries
20
Sentiment analysis
negative
neutral
positive
0.033
0.765
0.202
Other statistics
Raw frequency
20
Normalized frequency
0.463
Modifier score
0.500
Perplexity
400.826