Typicality: | 0.260 |
Saliency: | 0.230 |
on the players | 2 | transitive-object |
campaign → have → the most impact | 7 |
campaign → have → the biggest impact | 3 |
campaign → have → the greatest impact | 3 |
negative | neutral | positive |
0.018 | 0.484 | 0.498 |
Raw frequency | 13 |
Normalized frequency | 0.230 |
Modifier score | 0.500 |
Perplexity | 265.626 |